发布日期:2025-11-05 11:57 点击次数:56

来游民商城购买《寂静岭f》欧洲杯体育,游民专属券+金币扣头后圭臬版361.59元(认为低廉29.41元) ;豪华版412.76元(认为低廉33.24元) 。
上周,科乐好意思推出了《寂静岭》系列的新作《寂静岭f》,该游戏选拔乌有5引擎开辟。不外,与其他部分乌有5游戏不同,它的画面发达并不算惊艳。好在玩家们发现了几项可解锁的遮盖诞生,开启后能让游戏画面成果大幅补助。

据Playground报说念,在《寂静岭f》的游戏内菜单中,无法径直开启硬件光追或信得过的史诗级画质诞生。若思使用这些功能,需要手动修改INI成立文献。虽然,开启这些遮盖诞生会缩短游戏的启动性能。
若要解锁遮盖诞生,需在旅途“AppData\Local\SHf\Saved\Config\Windows” 下创建一个名为“Engine.ini”的文献,然后将以下代码复制粘贴到该文献中。完成操作后,请确保将此文献诞生为“只读”款式。
代码:
[SystemSettings]
r.Lumen.HardwareRayTracing=1
r.Lumen.Reflections.HardwareRayTracing=1
r.Lumen.ScreenProbeGather.HardwareRayTracing=1
r.LumenScene.DirectLighting.HardwareRayTracing=1
r.ContactShadows.OverrideLengthInWS=1
r.ContactShadows.OverrideLength=25
r.ContactShadows.OverrideShadowCastingIntensity=1
r.ContactShadows.OverrideNonShadowCastingIntensity=1
r.SkylightIntensityMultiplier=0.65
r.ShadowQuality=5
r.Shadow.Virtual.ForceOnlyVirtualShadowMaps=0
r.Shadow.Virtual.ResolutionLodBiasLocal=-2.0
r.Shadow.Virtual.ResolutionLodBiasLocalMoving=-2.0
r.Shadow.Virtual.ResolutionLodBiasDirectional=-1.0
r.Shadow.Virtual.smrt.samplesperraylocal=2
r.Shadow.Virtual.smrt.samplesperrayhair=2
r.Shadow.Virtual.smrt.samplesperraydirectional=2
r.Shadow.Virtual.smrt.texelditherscalelocal=4
r.Shadow.Virtual.SMRT.TexelDitherScaleDirectional=6
r.Shadow.Virtual.ScreenRayLength=0.02
r.Shadow.InsetDownscaleFactor=0
r.Shadow.PerObjectDirectionalDepthBias=0.5
r.Shadow.PerObjectDirectionalSlopeDepthBias=3
r.Shadow.PerObjectSpotLightDepthBias=0.5
r.Shadow.PerObjectSpotLightSlopeDepthBias=3
r.Shadow.ShadowMaxSlopeScaleDepthBias=3
r.Shadow.SpotLightDepthBias=0.5
r.lumen.tracemeshsdfs=1
r.Lumen.TraceMeshSDFs.TraceDistance=240
r.Lumen.ScreenTracingSource=1
r.Lumen.DiffuseIndirect.SurfaceBias=8
r.LumenScene.DirectLighting.UpdateFactor=8
r.LumenScene.Radiosity.UpdateFactor=4
r.LumenScene.Radiosity.MaxRayIntensity=99
r.Lumen.ScreenProbeGather.TraceMeshSDFs=0
r.Lumen.ScreenProbeGather.DownsampleFactor=12
r.Lumen.ScreenProbeGather.MaxRayIntensity=1
r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecular=2
r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage=1
r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.SkipHairHits=0
r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.SkipFoliageHits=0
r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth=1
r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.MaxIterations=30
r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.RelativeDepthThickness=0.2
r.Lumen.ScreenProbeGather.ShortRangeAO.ScreenSpace.SlopeCompareToleranceScale=4.0
r.Lumen.ScreenProbeGather.ShortRangeAO.ScreenSpace.FoliageOcclusionStrength=1.0
r.Lumen.ScreenProbeGather.ShortRangeAO.MaxMultibounceAlbedo=0.8
r.Lumen.ScreenProbeGather.ShortRangeAO.ApplyDuringIntegration=0
r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution=64
r.Lumen.ScreenProbeGather.RoughSpecularSamplingMode=1
r.Lumen.ScreenProbeGather.DiffuseIntegralMethod=0
r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated=4
r.Lumen.Reflections.RadianceCache=1
r.Lumen.Reflections.GGXSamplingBias=0.7
r.Lumen.Reflections.HierarchicalScreenTraces.MaxIterations=96
r.Lumen.Reflections.SmoothBias=0.76
r.Lumen.Reflections.MaxRoughnessToTrace=0.63
r.Lumen.Reflections.Temporal.MaxFramesAccumulated=0
r.Lumen.Reflections.DownsampleFactor=0
r.Lumen.Reflections.HiResSurface=1
r.Lumen.Reflections.SampleSceneColorAtHit=1
r.Lumen.Reflections.SpecularScale=0.8
r.Lumen.TranslucencyVolume.MaxRayIntensity=0.62
r.Lumen.TranslucencyReflections.FrontLayer.Enable=1
r.Lumen.TranslucencyReflections.FrontLayer.Allow=1
r.SSR.Quality=4
r.SSR.MaxRoughness=1
r.SSR.Stencil=1
r.VolumetricFog.GridPixelSize=7
r.VolumetricFog.GridSizeZ=192
r.VolumetricFog.UpsampleJitterMultiplier=0.55
r.VolumetricCloud.EnableLocalLightsSampling=1
r.VolumetricRenderTarget.Mode=3
r.SSS.Scale=3.5
r.SSS.SampleSet=2
r.SSS.Quality=1
r.SSS.HalfRes=0
r.SSS.Filter=1
r.Water.SingleLayerWater.SupportCloudShadow=1
r.ParallelShadowsNonWholeScene=1


